Go backostrangor

by EatherBone

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Human Written*
Ostrangor Flag

Ostrangor: The Eastern Breath of Life

Founded: 22.03.2026 Location: Asia Population: 3319

Ostrangor is a fortified settlement built atop the remains of an ancient riverside city, long swallowed by time and wilderness. After centuries beneath soil, roots, and silence, fragments of the old world have resurfaced - cracked foundations, rusted frameworks, and buried streets.

Those who emerged from the underground did not rebuild the past.
- They built around it.

Ostrangor stands as a place of rest - a rare certainty in an uncertain world.

Town Info
Location of the Town
* Open Interactive Map

Soon, the map will not show country borders or roads.

The Anthem of Ostrangor

"A burning melody born from instruments of the Old World and the whistling wind with steady flow of the Split River. It is hummed by the elders during the Night of Embers."

anthemflag
Brutal, Kind, Ostrangor

1. Biome & Environment

The Overgrowth Belt

📜 Open Founder's notes
...as soon as we climbed to the top of the hill that rose majestically above the green-shrouded clearing we decided to establish a settlement by the nearby river the view of which was no less beautiful than the local forest expanses.

The local fauna was pristine and untouched. The sages insisted that we preserve nature and put it first.

These lands will feed us. We must not harm the local oasis, otherwise we will destroy ourselves. No mistakes this time.

Centuries of unchecked nature have transformed the region:

- The East Wilds

Overgrowth
  • Dense coniferous forests dominate the region
  • Huge root systems breaking through the roads and structures
  • Long winters, short but fertile summers
  • Wildlife is abundant: elk, wolves, boar - all dangerous if you come too close

- The Split River

  • Wide, cold, and fast-moving
  • Lifeline of the settlement: water, fish, and transport
  • Freezes partially in winter, creating temporary crossings
  • Once controlled by massive, existed thousands years ago floodgates
  • Seasonal surges flood lower districts
  • Serves as a primary trade route between other settlements

- The Reclaimed Ground

  • Soil enriched by centuries of decay
  • Crops grow well, but dense forestes make farming a bit difficult
  • Old stone and metal often surface during plowing

2. Society & Culture

📜 Open Founder's notes
...they always wanted equality and justice, but they constantly upset the scales of good and evil with their sins.

Terrible stories of the past, passed down by fathers and mothers through the ages to their children so they wouldn't make the same terrible mistakes their parents once made.

Perhaps nature deliberately doomed us to this fate - by not endowing us with the capacity for equality in society.

We can accept this as a true test of fate, but we will not break in despair and will ensure that our future descendants are proud of us.

- Founders’ Creed

Ostrangor operates under a simple principle:

“What we rebuild must never fall the same way.”
  • Technology is respected but feared
  • Innovation is allowed only under strict oversight
  • Knowledge of the past is fragmented and heavily debated

- Trading

  • Resource-based economy (metal, wood, fish)
  • Trade caravans travel via river
  • Currency exists, but barter dominates

- The Flower District

  • Center of daily life
  • Communal fires, cooking areas, workshops
  • Active building still in process
Flower District

- The Outer Fields

  • Farmland stretching beyond the core settlement
  • Guarded but vulnerable to wildlife
  • Includes watch towers and simple fencing

3. Ideology & Foundations

📜 Open Founder's notes
...today we will build a society where caring and honesty come first. A society where people are not judged by looks, but by actions.

We value and respect other cultures but we will not tolerate attempts to insult or desecrate the order of our lands.

You cannot destroy what you did not create.

- Community First

There is no ruling class, no factions - only necessity:

  • Decisions made by council of experienced settlers
  • Survival skills valued more than status
  • Everyone contributes: farming, guarding, building, repairing
  • Violence within Ostrangor is forbidden
  • Travelers are allowed entry, but watched
  • Theft and sabotage are punished by exile

- Memory Without Records

  • No written history survived intact
  • Stories are passed by word of mouth
  • Elders remember fragments - names, places, landscapes
 

- Notable Council Figures

The daily operations and guidance of Ostrangor are overseen by experienced members of the community:

Calamitas
Leader of the Council
Draedon
Planning & Production
Permafrost
Healthcare & Resources

4. Trade & Economy

  • Barter-based system: food, tools, materials
  • Key resources:
    • Dried meat and fish
    • Timber and charcoal
    • Salvaged metal and usable stone
  • Occasional traders arrive by river or forest paths
  • Nothing is wasted: broken items are repaired or repurposed
Fish Resource
Fish is a main resource of food and barter item

5. Role of Ostrangor

  • Starting hub for new settlements in the region
  • Trade center connecting multiple towns
  • Starting point for exploration into forests and ruins

Ostrangor is quiet but not empty. Safe, but not comfortable. Alive, but built on something long gone.

We doesn’t try to explain the past.
We focus on building the present.

Photo: View for 27.03.2026

Photo: The view for 29.03.2026

 

6. Traditions & Daily Life

The Night of Embers

Since no written history survived, the people of Ostrangor rely on memory. On the last night of each month the entire settlement gathers in the Flower District.

Festival
  • People ignite the handmade flying lights
  • Elders recite the Founders' Creed
  • Hunters share their rumors
  • Scrappers present artifacts pulled from the ruins for the Council to inspect

The Maker's Rite

In Ostrangor, coming of age is not about conquering nature but about contributing to the community. Before being recognized as a full adult with voting rights in the Council a young settler must complete the "Maker's Rite".

They must salvage a useless relic of the Old World and forge it into something that benefits the whole town: be it a new fishing net or a reinforced beam for a communal roof.

This ensures that the core rule of the settlement is passed down: nothing is wasted and everyone builds the future together.

The final creation is presented to the Council during the monthly Night of Embers.

The elders do not judge the object by its beauty but by its durability, necessity and the effort it required. A simple, sturdy iron hatchet is valued far more than a decorative trinket.

* Open Population Graph

3319

Together we grow.

Version: dpl_B7fSECPG1GjPydFt2QzFfYSGZBW4